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Differentiating formations of units
05-20-2020, 07:04 AM,
#12
RE: Differentiating formations of units
I have now been playing around with Vassal, looking at things likely to happen in the campaign games. Two things have come up.

Is there a particular reason the German strongpoints have "Does not stack" trait? We are bound to have (German) units in the hexes with strongpoints, and they would hide the strongpoint beneath them. I edited the "Fortifications..." extension and removed the trait. At least immediatedly, there didn't appear any problems.

I wanted to make a Construction piece for keeping track of engineer activations used for bridge building or roadworks. As a starting point, I used Dropzone piece as it has a good shape and rotation. Is there way for a piece to have Layers on two different Levels? Alternatively, is there a (simple) way to make a piece change Levels, via Dynamic Property or otherwise?

I would have liked to have the activation number counter on Marker - Level = Strike, so it could be seen above the SAP piece, but have rest of the Construction piece on Immobile level, so units could be moved on and off it. Failing that, I tried to make a command to change Marker - Level's value, which also failed.

I then settled for having a smaller number counter, just visible under a unit piece - unless it has the activation status tab visible. I am positive it will suffice.
   
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Differentiating formations of units - by RikuM - 05-16-2020, 02:01 AM
RE: Differentiating formations of units - by RikuM - 05-20-2020, 07:04 AM

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