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Differentiating formations of units
05-18-2020, 06:11 AM, (This post was last modified: 05-18-2020, 06:14 AM by RikuM.)
#10
RE: Differentiating formations of units
My primary goal is merely to provide a visual distinction for our play group's upcoming campaign game. We have settled on a colored bar on the bottom bevel for formations and a transparent mask for inactivity. And if either proves unsatisfactory, improving is rather simple.
edit: We will have the formation and inactivity as open information, which keeps things simple.
   
My secondary goal is to learn a bit about how Vassal works - what simple things can and can not be done with it.

Unfortunanely duplicate traits can not be removed from the extension's prototypes. I already tested it when I was experimenting with "PG Unit" and verified it now. If I remove "Cycle Hidden" trait from "Axis Unit", it is no longer available in the context menu and the shortcut key no longer works. This creates a sort of merge conflict, should those prototypes later be modified in a base module update.

So this probably works mostly due to luck. We will play with it once, when we actually get to first Combat Phase. If no problems appear, I will then email the extension to you.
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Differentiating formations of units - by RikuM - 05-16-2020, 02:01 AM
RE: Differentiating formations of units - by RikuM - 05-18-2020, 06:11 AM

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