Recon and a Modest proposal...
So---while falling asleep last night the mind wandered to PzGren and how it simulates things...
I have a Recon problem....
In most of the circumstances of the game a platoon sized unit (30 men, 4-5 tanks) holding court within a 100meter radius of an area (within one 200m across hex) makes
sense (mostly)....and when force from such is applied, concentration is part of what's going on....
But---Recon is not like that....the whole platoon (4-6 independent vehicles) does not drive around together.....(I THINK)....so a recon platoon that needs to
discover if there is an enemy force in a limited terrain area would spread out, maybe by section, and cover a lot of the area at one time....Imagine coming into a valley
with some wooded areas---you suspect there may be enemy present....you have like 2 or 3 sq Kilo (10 or 15 hex on a side) area....how long do you take to
assure no enemy units are in the area? IF you are one element...you have to get within 3hexes of lots of areas....say there are 3 or 4 areas of 2 or 3 wooded hexes in the valley....
With a single unit it would take 12 turns?...3 hours?
Would the Recon platoon not break into like 3 sections of 2 vehicles, spread out, and cover it all in a short time---doing "RECON"?
So--due to a special function---Might we consider---being able to breakdown Recce units into sections---and run them independently? (they are leader capable)...
Having Recon troops suddenly becomes useful---as they can do RECON losing only a minimum of vehicles while scouting a maximum of space.
Say once you break down--you can recombine with an Activation together---but if one element is lost/can't recombine except as reduced....
I think it does not significantly break any mechanic(factors divide/can be worked)---provides Recon a more realistic utility--and we'd use them that way....
Combining this with the VASSAL Hidden movement is sweet idea....
thoughts
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