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Combined road/trail movement
03-07-2020, 02:09 AM,
#5
RE: Combined road/trail movement
So, here's the way it affects things.

2 MP units
3 road (3 total)
2 road, can't move a 3rd onto a trail (2 total)
1 road, 1 trail (2 total)
0 road, 3 trail (3 total)

It seems odd that the combination could cost them a hex of movement.

3 MP units
4 road (4 total)
3 road, 1 trail (4 total)
2 road, 1 trail (3 total)
1 road, 2 trail (3 total)
0 road, 4 trail (4 total)

Again, there are 2 spots where it loses 1 hex.

5 MP units
7 road (7 total)
6 road, 1 trail (7 total)
5 road, 1 trail (6 total)
4 road, 2 trail (6 total)
3 road, 3 trail (6 total)
2 road, 3 trail (5 total)
1 road, 4 trail (5 total)
0 road, 6 trail (6 total)

Same deal.  2 spots where it loses a hex.

So, what I'm going to say is that if a unit moves exclusively on roads and trails, it can move at least 1 hex more than its base movement allowance.
dirk, Michael Murphy, Shad like this post
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Messages In This Thread
Combined road/trail movement - by J6A - 03-06-2020, 08:41 AM
RE: Combined road/trail movement - by Shad - 03-06-2020, 09:24 AM
RE: Combined road/trail movement - by plloyd1010 - 03-06-2020, 09:38 AM
RE: Combined road/trail movement - by J6A - 03-06-2020, 01:03 PM
RE: Combined road/trail movement - by J6A - 03-07-2020, 02:09 AM
RE: Combined road/trail movement - by Shad - 03-07-2020, 01:06 PM
RE: Combined road/trail movement - by Greyfox - 04-23-2020, 03:09 AM

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