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unpacking the zips
02-23-2020, 01:56 PM,
#4
RE: unpacking the zips
(02-23-2020, 12:10 PM)Schoenwulf Wrote: I have an "Inacvtive Files" folder in the Panzer_Ext folder and keep all the game files in folders in there. Then, I just activate the files that are needed for the particular game that is being played by copying them into the Ext folder. That approach provides the files that are needed for the game without clunking up the system. That has worked very well during the testing of the system over the past year or so.

I did much the same thing---but discovered that the VASSAL interface, where I pick Uber allows me to show what extensions are active/not active---turns out it automatically will
move things from the Uber_ext directory to the Uber_ext/Inactive directory---and vice versa.....

So once they are unloaded---(in uber or uber/inactive) they appear--and you can activate/deactivate via the interface and not have to move anything....
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Messages In This Thread
unpacking the zips - by dxdavieau - 02-23-2020, 06:57 AM
RE: unpacking the zips - by plloyd1010 - 02-23-2020, 10:59 AM
RE: unpacking the zips - by Schoenwulf - 02-23-2020, 12:10 PM
RE: unpacking the zips - by cjsiam - 02-23-2020, 01:56 PM
RE: unpacking the zips - by J6A - 02-24-2020, 06:08 AM
RE: unpacking the zips - by dxdavieau - 02-24-2020, 01:27 PM
RE: unpacking the zips - by cjsiam - 02-24-2020, 01:49 PM
RE: unpacking the zips - by dxdavieau - 02-24-2020, 01:42 PM
RE: unpacking the zips - by dxdavieau - 02-24-2020, 01:44 PM
RE: unpacking the zips - by dxdavieau - 02-24-2020, 01:45 PM
RE: unpacking the zips - by plloyd1010 - 02-24-2020, 01:50 PM
RE: unpacking the zips - by dxdavieau - 02-24-2020, 02:18 PM

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