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Assaults and Wall Flowers
04-24-2019, 01:03 AM,
#2
RE: Assaults and Wall Flowers
That's another hole. While it seems that only the active attackers should be subject to the effect, the rule rule says everyone in the hex is affected.
How about a counter point? Assume excess hits: If say there are 2 hits, 1st eliminates the attacking unit, where does the second hit go? Would both of the non-participating units be subject to a moral check?

I think the problem you keep alluding to is the miniatures vs. hex map dynamic. That issue has always been that there must be some movement and specific event spillover occurring within the hex. The problem has always been about how to standardize it.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Assaults and Wall Flowers - by cjsiam - 04-23-2019, 02:24 PM
RE: Assaults and Wall Flowers - by plloyd1010 - 04-24-2019, 01:03 AM
RE: Assaults and Wall Flowers - by Hugmenot - 04-24-2019, 04:02 AM
RE: Assaults and Wall Flowers - by cjsiam - 04-24-2019, 05:15 AM
RE: Assaults and Wall Flowers - by Hugmenot - 04-24-2019, 05:54 AM
RE: Assaults and Wall Flowers - by cjsiam - 04-24-2019, 08:55 AM

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