(12-05-2018, 10:26 PM)otto Wrote: If I remember well it's not fully aditive. But entrenchment in town adds a further -1 to (defensive bonus) ... and it provides first fire in assault. So entrenchment in town is the most advantagious defensive position in PG.
If you consider hex 0509 NOT TO BE a town hex (that's my current reading of the rules), then hex 0608 it's a good hex for an addtional entrenchement. Otherwise, I wuld suggest hex 0708. As a defender you want always a safe hex in which to escape. Ohterwise, if you want o be more aggressive as a defender, then hex 0709 is for you. It very much depends on the scenario, victory conditions, OOB of Germans and Soviets ...
I do not own Fire in the Steppe.
I also seemed to remember it's not fully additive---but I can't find the reference....
Can anyone spot the "entrenchment in towns" defensive impact constraints?
cj