(12-03-2018, 01:35 PM)plloyd1010 Wrote: (12-03-2018, 10:23 AM)cjsiam Wrote: The situation I'm more concerned with is different.
In DEFENDING the town...If, as defender, I occupy trenches in front of town....LOF is impacted for
Units in the town firing over the entrenchment hex.
1) HMG units in the Town may fire---BUT ONLY if there is an empty hex between the unit in trenches and the enemy
2) INF in the Town MAY NOT FIRE EVER over the occupied trenches---(nor may they be fired at by INF--shooting over the trenches)
cj
Point 1 is correct. So the HMG, AA gun or AFV would only be able to fire at a range of 3 hexes, out of the town. I would put the HMG in the entrenchment. Then a mortars or other artillery in the town.
The first part of 2 is correct. Second part is wrong, there is nothing that prevents firing through enemy units.
So....If you want to defend a town....and you have ability to put up entrenchments.....
MG in town can only fire at 3 hexes or more .... can't bring them to bear on enemy units 2hexes (400yds) away over the tops of the units
in the trenches....Nor can infantry in the town fire over the entrenched units....
If the MG are to be used to defend, they best be IN the trenches....and that would then mean one inf + inf ...commander behind ideally with modifier...in town hex.
hmm....seems clear....though I much prefer to have the machine guns in a 2nd story window...but, we don't do that in PG.....ok...