(10-01-2018, 04:45 PM)saracv3 Wrote: Er, well, I definitely did not make an example that was clear and concise. And I didn't understand that you and Peter were taking 12.4 and dissecting it. I simply saw Peter had made the statement that AT fire MUST ONLY occur from an activated unit in the Assault hex.
But if employing 12.12, AT fire may be employed again, after the unit(s) initialial
activation, after the Move/Fire marker was placed,after 12.4. In rewriting the rules, maybe the explanation of the free shot should come w or after 12.4.
Note that 12.11 also has an open statement. The 2nd to last sentence. It says a 7
Units which begin their activation in an assaulthex are not required to assault ... (and can) perform some other task." Hmm. Like digging in? This would produce a situation where AT wouldn't fire, but could fire under 12.12.
One thing you did teach me (other than how to write better), was that I couldn't move into and out of an Assault hex in the same activation.
You can move into and out of an Assault hex in the same activation but only if specific conditions are met.
If there is good order leader in the assault hex and a good order unit he can activate in an adjacent hex. Example: The Germans have a good order leader, a good order HMG and a disrupted Pz IVH in the Assault hex , and two good INF units in a hex adjacent to it. The leader activates to fire, the Pz IVH activates to move, and the leader activates the two adjacent units to fire. The Pz IVH first leaves the Assault hex (no free shot as there is still a HMG in the hex), and then the two INF enters the Assault hex. Rule 12.3, Voluntary Combat, applies at this point.
A similar situation arises if there is a good order tank leader in an Assault hex and good order units adjacent to it that the tank leader can activate.