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[Rules] Assault hex recovery/retreat order
06-12-2018, 03:54 AM,
#10
RE: Assault hex recovery/retreat order
Sorry to correct you but it was the same in 3rd edition.

My biggest issue with Assault is the verbiage change to the first sentence of 12.4 (highlight is mine):

Each player totals the Direct Fire values of all his units in the hex (that are not firing Anti-Tank Fire, 12.52), applying any penalties due to disruption (14.2) and demoralization (14.3), and adding the combat bonuses of any eligible leaders present (6.42).


It was clear to me that units defending in an assault hex could NOT use AT Fire in 3.0. It's not so clear if the change in 4.0 means all AT-capable units defending in an assault can now use AT Fire (and do they get two shots if they are efficient?) or if the change was made to accommodate the revised verbiage in 11.5 Special Foot Anti-Tank Fire.
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Messages In This Thread
Assault hex recovery/retreat order - by richvalle - 06-11-2018, 04:03 AM
RE: Assault hex recovery/retreat order - by J6A - 06-12-2018, 02:25 AM
RE: Assault hex recovery/retreat order - by Hugmenot - 06-12-2018, 03:54 AM
RE: Assault hex recovery/retreat order - by J6A - 06-18-2018, 04:34 AM

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