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[Rules] Assault hex recovery/retreat order
06-12-2018, 12:13 AM, (This post was last modified: 06-12-2018, 12:42 AM by Hugmenot.)
#6
RE: Assault hex recovery/retreat order
The answer is in the second paragraph of 12.12.

12.12 Exiting a Hex
Active units may exit an assault hex but may only move a single hex when doing so. The hex entered may not be enemy-occupied (except for unarmed, empty enemy transports and enemy leaders).

If, during a given action segment, ALL of a player's combat units exit an assault hex (leaving no combat units to guard their retreat), then ALL the exiting units (not just the last unit to leave) may be assaulted by the enemy units in the assault hex using the Assault Table. This is a "free shot."



In your specific case, if the two demoralized units are activated in the same activation segment and both failed to recover, they are both subject to the free shot. If you're free shot results in a "1" result, then one of the demoralized unit must take a step loss and both (assuming the one that the one that lost a step was full)  must then take a "M2".
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Messages In This Thread
Assault hex recovery/retreat order - by richvalle - 06-11-2018, 04:03 AM
RE: Assault hex recovery/retreat order - by Hugmenot - 06-12-2018, 12:13 AM
RE: Assault hex recovery/retreat order - by J6A - 06-12-2018, 02:25 AM
RE: Assault hex recovery/retreat order - by J6A - 06-18-2018, 04:34 AM

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