RE: Maps for Fall of Empires & Lawrence of Arabia
I knew that Shad but with so little information about the IA development cycle, it's impossible to know what the developer used as maps for playtesting.
The number of town hexes have an effect on the victory conditions for many scenarios so I think your second option would be true only of the playtest maps were similar enough to the Fire in the Steppe maps.
Guy never changed the number of town hexes, nor their locations, on the final maps. His changes were more akin to adding an hex to a hill (or river) so its contour looks more natural.
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