(03-02-2018, 06:39 AM)richvalle Wrote: Re Command: Yes but only at first. What starts off as a nice line with an organized chain of command quickly falls appart under either Off Board Artillery (OBA), on board artillery or direct fire. Units break, become demoralized and you end up with little groups that you are trying to figure out the best order to activate them in and worried about Fog of War hitting (you ARE playing with FOW right?).
Re Casualties: Yes but with the number of turns you usually have (as the attacker) you have time to soften up defenders. And you need to. Hit them with as much OBA as you can and form Fire Groups with + combat leaders to direct fire at them for a few turns before moving in to assault. It's much more about breaking the units vs getting a lot of casualties. Though you get those too as the battle goes on.
I agree. It’s the realism of PG as it applies to real world combat. You need to have sufficient firepower and numbers. Doctrine calls for at least a 2 to 1 advantage and 3 to 1 is preferable, when fighting a force of equal ability and assets.