Discussion of Sparkr's beginner observations and questions
Sparkr put forth some good observations and questions about the PG system in his introductory post. Rather than clog that thread with the discussion that is sure to follow, let's have it here where it will be more likely to be found by future visitors.
(03-02-2018, 04:54 AM)Sparkr Wrote: The leader game mechanics is something new to me, although I am used to "command" elements in most of the miniature games I have. The way this is interwoven with activation has taken me a little time to get used to. A single activation, if properly done, could bring into effect a large number of forces (if I'm playing this correctly). This rather, it seems, defeats the purpose of a game that requires players to take back and forth actions. If I'm activating nearly my entire front line I could essentially be done (especially with a small number of units) with my turn before the other player starts there's.
The other thing I have noticed is that it's seems really hard to inflict serious casualties unless I have a number of units combining their firepower together. A single infantry unit is going to have a hard time creating any serious injury to an opponent based upon the charts used to create morale checks, and step losses. But, again, I could be missing something.
...came for the cardboard, stayed for the camaraderie...
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