RE: Are vehicles really diging in?
Vince, I get your point ok. With us it isn't settled, and functionally not even tested. Our general process is to discuss the simulation issue, play with it a lot, then try it 2 or 3 times. We are in the middle phase. Allowing the better crews +1 may be too much of a step. We will be discussing, and pushing counters on Sunday.
Alan, your issue is another matter. I understand wargames were a balance between play and simulation. I don't see how this rule would damage the system or operate beyond it. If you don't agree with house rules, or with the situation, you don't need to use them. So, I guess I don't get the point you are trying to make.
Beyond all that: The original idea for the rule is from the AH Tobruch game's optional rules. Their game was on a much smaller scale, with 30 second turns. Another point is, vehicular digging in (either version) is directional in nature. We've largely decided to ignor the last issue because it is too much work for simulation in this game.
The reason I think moving to try "digging in" again may be too harsh is because it would force you wait a turn in between attempts. resolving that issue may messing with the system than we are willing to do. (Alan may have a simplicity point there.)
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