My gaming buddy Tim asked that I take pictures of the face to face PG game I was going to play last Sat. I started to send him an email with them and then figured I'd post it here instead. I'm not sure how popular these sort of things are... it looks like my Go for Broke one gets a lot of views but no comments. I'm not sure if they are boring for other people or really there's not much to say.
Anyway...
We wrapped up a An Army at Dawn battle we had started last time we got together. My dice were hot and after one turn which consisted of me blowing up all his weak Italian armor with mighty Lee's, blowing him off a hill with some OBA and cleaning up a few assaults he had tried he surrendered and we moved onto Afrika Korp.
We picked one called Tanks! which is a nice small battle. I suggested to him that for face to face meetings maybe we should start looking at smaller battles instead of the monster ones we play by email.
In it I'm the Australians trying to hold off a German attack somewhere on the outskirts of Tobruk. It has some fun rules. There is an AT ditch running across the map but it wasn't done yet. Every time a German unit tries to move into it you roll a d6 and on a 5 or 6 it's not complete and you remove the ditch. Starting on turn 6 the German starts to roll a d6 and on a 6 all his tanks turn and start to move off the map, called elsewhere.
For the Allies you have to roll 2d6 every time you fire your OBA to see if it runs out of ammo on a 11 or 12. I manged to lose all 3 modules!
But once again my dice were amazing. I seriously think I only rolled a 7 3 or 4 times. It was crazy. However, he managed to find a hole in the ditch and is pushing though. He was down to only 2 AT ditches left to check before finding a hole. I think he's up to about 7 step losses to my 0 or 1.
In the last picture you can see the Italian tanks pushed though and the monster Pz IV's sitting outside pounding away. I have 2 very light British armor units hiding at the top of the map afraid to even get withing 2 x their range. You can also see the battle raging along the AT ditch. That 'spotted' and 'dug-in' markers are place holders for assault hexes we have going on.
We're about half way though the 10 turns before we had to stop and save it for next time.