Despite Vince's rant's, there is nothing in the rule as to when control of a hex begins and ends, hence the discussion. Even more to the point, there was the discussion about fleeing units not controlling units, which I though set the precedent for demoralized units not controlling hexes. So therefore if both units are demoralized in the hex, there would be no control. My only caveat is the timing, when does control occur at the end of an activation or the end of the turn.
BTW - I believe Stymied is one of the best scenarios in PG. Although it does not have the big armor of other scenario's there is a heavy focus on tactics to win, or draw, on both sides. There is town attacks, but both sides never have a chance to sit back and defend. The only point I would make is that this need to be played FtF, as a solo game cannot capture the tactics required.
Yes, Vince the AAR will follow. Know take some deep breaths to calm down.