RE: Hex Control (once again)
control of a hex is gained by having a good-order or DIS combat unit enter the hex when no enemy combat units are present
No problem with this one
in order to take control of a hex from the enemy, you must drive the enemy combat unit(s) from the hex (if any are present) AND you must have at least one good-order or DIS combat unit in the hex
I would not say "drive out", but just not have Good Order or Disrupted enemy units
if Player A assaults a hex controlled and occupied by Player B, and during the assault all of Player B's combat units become demoralized, Player B has lost control of the hex but Player A has not yet gained control. The hex status is "contested".
The question here is when does control exist, you position supports an "end of turn" control assumption. But a question arises that control could be taken by player A at the moment that player B loses it, when it is demoralized. If that is the case then player A was the last to control it. This would be the "moment in time" control assumption.
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