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Limbering/Loading Mortars
08-05-2017, 06:17 AM,
#4
RE: Limbering/Loading Mortars
The 4th Ed slowed made a lot of things slow, in the case of mortars & personnel transport stupidly so. We always treated firing mortars like any other weapon unit. Load & limber, if the transport is in the same hex. Otherwise load at the cost of 1 MP, unload limbered regardless of loading status as though personnel.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Limbering/Loading Mortars - by J6A - 08-05-2017, 04:45 AM
RE: Limbering/Loading Mortars - by Hugmenot - 08-05-2017, 05:44 AM
RE: Limbering/Loading Mortars - by J6A - 08-05-2017, 06:00 AM
RE: Limbering/Loading Mortars - by plloyd1010 - 08-05-2017, 06:17 AM
RE: Limbering/Loading Mortars - by J6A - 08-05-2017, 06:42 AM
RE: Limbering/Loading Mortars - by plloyd1010 - 08-05-2017, 07:02 AM
RE: Limbering/Loading Mortars - by J6A - 08-05-2017, 08:02 AM
RE: Limbering/Loading Mortars - by plloyd1010 - 08-05-2017, 08:25 AM
RE: Limbering/Loading Mortars - by J6A - 08-05-2017, 09:07 AM
RE: Limbering/Loading Mortars - by plloyd1010 - 08-05-2017, 10:21 AM
RE: Limbering/Loading Mortars - by Blackcloud6 - 08-07-2017, 06:59 AM
RE: Limbering/Loading Mortars - by plloyd1010 - 08-07-2017, 12:55 PM

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