RE: Tedious Play - Kicking Down the Door
Fred,
Have you played with the Drumfire optional rule? I haven't and I'm thinking of adopting it. Continuing a bombardment over more than 1 turn effectively degrades towns and dug in positions.
More often than not now I attempt to get units demoralized rather than disrupted through DF and bombardment before assaulting. It does take some of the power of 8 morale away, and even if they recover, they are still disrupted for an assault. With 16 turns that's not always possible. I'm currently playing an 18 turn scenario and have to take a bunch of spread out positions in that time. I'm sure some of my assaults will be rushed.
None of that changes PG not being perfect in some assault situations and them being very challenging sometimes, especially in 4e. Your scenario was designed under 3e, and may work better with 3e assault casualty rates.
I thought that the tactical advantage article was interesting and could change the flow of major assaults significantly.
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