RE: Tedious Play - Kicking Down the Door
I agree that assault type scenarios can be rather tedious, and there was one I played in Counter Attack recently that was on a small scale, and basically came down to "who can roll better first." I think Matt's suggestion of going after other scenarios that are more fluid makes sense. The next CA scenario I played was very fluid and was a lot of fun. While the outcome was in doubt in the assault scenario, it was in doubt because of the dice. In the mobile scenario, it was in doubt in a "who can get where they need to be faster and more efficiently" manner.
There have been some assault scenarios that are a lot of fun, and I made the comment the other day that PG is not the system I'd use to game Stalingrad. That would be a dice fest. As for those 8 morale guys, they are tough, and often leadership is the bigger issue. If you can whittle down the other guy's leaders, even if a unit rallies quickly, it may not be able to go anywhere.
I think one of the reasons I lean towards the smaller/less unit dense scenarios is to avoid the butting heads type of scenarios.
If you go to the main PG-HQ site, and go to the Library/Battle Types, you can find scenarios of other types. Urban Assault is the most prevalent there (1,353 scenarios), there are 168 meeting engagements, 236 delaying actions, 102 breakout, etc., so I suspect you will find ones that are more enjoyable for you in there.
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