I just got done with Patton's Nightmare #2, Kicking Down the Door.
Ugh, it turned into a dice fest and showed why I have a love-hate relationship with PG. I find that a deliberate attack against a prepared defense scenario to tun into a dice-fest and a lot of what happens is determined by luck. i think this is for two reasons. The combat tables are difficult to get enough results on to break a defense and then units with 8 morale can easily rally so the defender just sits there, take a beating,then activates and rallies. I've seen this over and over in this games system and it is disheartening.
I see the tedious play whenever you have to assault towns as well as fixed defense so a lot of PG devolves into constant dice rolling with little action.
I took a long break from the system and came back trying to to make something of it. It has a lot of nice modules, scenarios and forces but gosh the play can be dreadful.
I'm sad to say, even though I've bought most of PG, I may seriously think of getting out of it. There's only so much time...
So, any suggestions on how to make this game system fun and not be a tedious dice rolling exercise?