RE: Simple Method for interpolating combat values
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BTW, what I found this (that is the method that only can bump up the original combat value (CV) total and nt the second method that can bump a CV up or down) tends to do is make it more profitable to spread out units. For the potential killing power of a lowly 2 or 4 combact factor goes up a notch (or can with a good roll) and thus they can better hold ground without having to be staked. This tends to reduce some of the bunching that happens otherwise of super dense gaggles of stacks and spreads out the combat a bit more, which for me makes the game noth more fun and perhaps more realistic as well.
One other thought here. increased lethality may not men greater combat losses per se in that it might instead cause units to employ more caution and thus affect game play.
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