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Simple Panzer Grenadier system (variant)
04-16-2017, 04:06 PM,
#9
RE: Simple Panzer Grenadier system (variant)
Simple panzer grenadier scenario

The Bloody Gulch
German attack near Caretan, June 13, 1944, Normandy.

Fields separated by wooded areas, road net, occasional small villages as single hexes.
US sets up first with elements 101st Airborne, 501st Parachute infantry regiment

6 5-3 parachute infantry, 1 HMG platoon.
The paratroopers are not dug in.  Set up at least 6 hexes from German map edge.

Turn 8-10 reinforcements, elements CCA 2nd armored division
all as column reinforcements on the US side of the map
turn 8 - 3 Sherman platoon, 4 armor rating, 5-8 AT rating
turn 9 - 4 halftrack, 3 5-3 armored infantry, 1 HMG
turn 10 - 1 M10, 1 M8 AC, 1 M7 Priest
M10 is 3 armor rating, 6-8 AT rating.
M8 is 1 armor rating, 3-7 AT rating.
Priest is 16 bombardment factor SPA with 10+ ammo depletion number.

Morale 7, shaken 13, demoralized 19.

Germans attack on turn 1 as a line reinforcement on their side of the map.
Elements 17SS panzer grenadiers
9 6-3 SS infantry platoon
3 StuG IIIG, 3 armor rating with 6-8 AT rating
6 trucks
3 HMG platoon
3 81mm mortar 

Morale 7, shaken 8, demoralized 13.

Special - the Germans do not get the Panzerfaust close assault and anti-overrun bonus (this unit didn't have any yet).

Each side earns 1 VP per enemy step destroyed.
US earns 5 VP for demoralizing the German force.
Germans win automatically if they demoralize the US force.
Net VP margin must be +5 in your favor to win, 4 or fewer net VPs either way is a draw.
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RE: Simple Panzer Grenadier system (variant) - by JasonC - 04-16-2017, 04:06 PM

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