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Simple Panzer Grenadier system (variant)
04-16-2017, 03:54 PM,
#8
RE: Simple Panzer Grenadier system (variant)
Simple panzer grenadier scenario

KG Eberbach at Tula
German probe, 30 October 1941, central Russia
Urban terrain map with Russians in the town and the Germans outside, trying to enter

Russian player sets up first -

NKVD detachment 2 4-2 infantry, 2 45mm ATG 2-5 AT rating, 2 trucks
Workers militia detachment 4 4-2 infantry, 2 HMG platoon, 2 ATR platoon with 1-3 AT rating
732 AAA detachment 3 37mm AA guns, 3 trucks
Guns may be dug in, infantry and MGs are not.

Morale 6, shaken 8 steps, demoralized 12 steps.

Germans enter as a column reinforcement on turns 1-3 as follows

turn 1 - 2 Panzer II platoon, 3 Panzer IIIG platoon (Eberbach's tanks)
turn 2 - 3 SPW halftrack, 3 5-3 infantry platoon (Schutzen I/3)
turn 3 - 5 trucks, 3 5-3 infantry platoon, 1 HMG, 1 81mm mortar (elements Regiment GD)

Morale 8, shaken 10 steps, demoralized 14 steps

Time limit - 12 turns

Each side earns 1 VP for each enemy step destroyed, except German Panzer III steps count double.
Germans earn 1 VP for each infantry platoon step (only, not HMGs or tanks etc) in good order in building hexes at the end of the scenario.
Germans earn 5 VPs for demoralizing the Russian force.  Russian automatically win if they demoralize the German force.
Germans need net 10 VPs or more to win, Russians win if the Germans have less than 5 net VPs, 6-9 net German VPs is a draw.
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RE: Simple Panzer Grenadier system (variant) - by JasonC - 04-16-2017, 03:54 PM

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