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[Rules] Friendly fire mods
03-26-2017, 06:56 AM, (This post was last modified: 03-26-2017, 07:30 AM by Poor Yorek.)
#5
RE: Friendly fire mods
Just bumped into this issue myself (only now trying out the 4th ed. rules).

9.52: If a hex is hit by friendly fire, resolve the bombardment fire attack against the friendly units in the hex normally using a new dice roll. If the firing artillery unit can spot the target hex, apply an additional (bold added) -1 column shift to the friendly fire bombardment. Apply other appropriate modifiers.

Bombardment Table: -1 friendly fire

I take this to mean that all friendly fire BT resolutions have an intrinsic -1 col shift for being what they are (the Table canon).  To this, one also incorporates: (i) all other modifiers that would normally apply to any BF resolution and (ii) an additional -1 shift if the firing unit responsible for the FF can spot the hex being unintentionally hit.  

So, for example FF against:

Two friendlies in a dug-in (clear) hex, not spotted by bombarding units: -2 to the BF col. (-1 DUG; -1 FF)
Three friendlies in a dug-in (clear) hex, not spotted by bombarding units: -1 to the BF col. (-1 DUG; -1 FF; +1 x3 combat units in a hex)
Two friendlies in an dug-in (clear) hex, spotted by bombarding units: -3 to the BF col. (-1 DUG; -1 FF; -1 spotted FF)
Three friendlies in a dug-in (clear) hex, spotted by bombarding units: -2 to the BF col. (-1 DUG; -1 FF; -1 spotted FF; +1 x3 combat units in a hex)
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Messages In This Thread
Friendly fire mods - by plloyd1010 - 05-18-2015, 11:28 PM
RE: Friendly fire mods - by Hugmenot - 05-19-2015, 12:20 AM
RE: Friendly fire mods - by plloyd1010 - 05-19-2015, 12:49 AM
RE: Friendly fire mods - by richvalle - 05-19-2015, 01:08 AM
RE: Friendly fire mods - by Poor Yorek - 03-26-2017, 06:56 AM

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