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Design flaw?
01-24-2017, 11:32 AM,
#5
RE: Design flaw?
Pardon my absence.  "Pursuit" was originally included in Kokoda Campaign twice with different rule sets and different victory conditions.  First, as an introductory scenario with the victory conditions that you note and once as a component of "Delusion" with the following victory conditions:

Players score victory points (VPs) as follows:

Australian
● One for each Japanese step eliminated.
● Three if the village hex is under Australian control at the end of play.

Japanese
● One for each Australian step eliminated.
● Five if the village hex is under Japanese control at the end of play.

Minor Victory: Achieve three to six more VPs than your opponent.
Major Victory: Achieve at least seven more VPs than your opponent.

Which is what Jay provided upthread from the Kokoda Trail scenario and what was submitted for publication for Kokoda Campaign.  When the document was provided for the game a decision was made by the publisher to remove the duplicative scenarios and refer to the introductory scenarios as appropriate for the Battle Games in order to reduce the size of the document and its consequent cost (I believe).  I apologize that the victory condition change was not noticed by the publisher as it represents a significant difference resulting from the higher complexity of the full rule set.
No "minor" country left behind...
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Messages In This Thread
Design flaw? - by Schoenwulf - 01-23-2017, 02:13 AM
RE: Design flaw? - by JayTownsend - 01-23-2017, 04:31 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 01:12 AM
RE: Design flaw? - by Hugmenot - 01-24-2017, 01:11 AM
RE: Design flaw? - by Matt W - 01-24-2017, 11:32 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 03:24 PM
RE: Design flaw? - by Matt W - 01-25-2017, 02:47 PM

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