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Design flaw?
01-24-2017, 01:12 AM,
#4
RE: Design flaw?
(01-23-2017, 04:31 AM)JayTownsend Wrote: If you want to use the victory conditions from Kokoda Trail, scenario #4: Pursuit, it should be the same:

Victory Conditions:
A player who scores three to six more victory points (VPs) than his opponent scores a Minor Victory, and a player who scores at least seven more VPs than his opponent scores a Major Victory. Any other result is a draw. Players score victory points as follows:

Australian:
* One VP for each Japanese step eliminated.
* Three VPs if the village hex is under Australian control at the end of play.

Japanese:
* One VP for each Australian step eliminated.
* Five VPs if the village hex is under Japanese control at the end of play.

Anyway, that is what I would use, as I do not own Kokoda Campaign but only Kokoda Trail but I'll bet the scenario is pretty much the same, as it uses the same counters and maps.

Thanks so much for your reply. I had purchased the game to introduce another gamer to the PG system, as it was described as a complete campaign game. However, the victory conditions for "Pursuit" in the monograph provided with the game indicate only village control for victory with no points listed for eliminations or village hex control. Your clarification is really appreciated as we'll use the Kokoda Trail option that you provided; it makes perfect sense and hopefully will be included in the rules booklet with any updates that AP does on the game.
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Messages In This Thread
Design flaw? - by Schoenwulf - 01-23-2017, 02:13 AM
RE: Design flaw? - by JayTownsend - 01-23-2017, 04:31 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 01:12 AM
RE: Design flaw? - by Hugmenot - 01-24-2017, 01:11 AM
RE: Design flaw? - by Matt W - 01-24-2017, 11:32 AM
RE: Design flaw? - by Schoenwulf - 01-24-2017, 03:24 PM
RE: Design flaw? - by Matt W - 01-25-2017, 02:47 PM

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