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Taking the town on map 2
10-24-2016, 02:29 AM, (This post was last modified: 10-26-2016, 01:23 PM by larry marak.)
#1
Taking the town on map 2
Just finished playing PG scenario 2, solo, and achieved the Soviet victory conditions.  I've never taken that town before..its a whole Lotta hexes, and takes a whole lot of assault.  
     The only way this worked out was through role playing the scenario.  Its a nighttime assault on a German column advancing into the Caucuses.  I set up most of the Wehrmacht forces on the East map, and had only a few units near the town on board 2.  By treating the situation as a night time ambush on an advancing enemy the defenders weren't set to defend from turn one, and the naval support on the major river was within range of the enemy.  In a two player game, the German player would set up an unbreakable defense in metropolis. The luck of the die allowed German initiative to consistently fall beneath the Russian initiative, and by turn 19 the two holdouts were retreated from the metropolis on board 2.
     I picked out the scenario to try the 2016 PG riverine combat rules in a historical scenario.  I assumed a current speed of 2 (high river from snow melt) and a north to south river direction. Those boats can be nasty little buggers.
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Messages In This Thread
Taking the town on map 2 - by larry marak - 10-24-2016, 02:29 AM
RE: Taking the town on map 2 - by larry marak - 10-24-2016, 09:50 AM
RE: Taking the town on map 2 - by plloyd1010 - 10-24-2016, 12:36 PM
RE: Taking the town on map 2 - by larry marak - 10-24-2016, 01:06 PM
RE: Taking the town on map 2 - by Shad - 10-26-2016, 09:01 AM

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