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Wire?
09-20-2016, 09:08 AM,
#2
RE: Wire?
Wire causes units to expend an extra movement point to enter the hex. INF/ENG types may remove a wire marker by spending one turn doing so. Tracked vehicles can remove a wire marker by spend 3 movement points crushing it.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Wire? - by Schoenwulf - 09-20-2016, 08:25 AM
RE: Wire? - by plloyd1010 - 09-20-2016, 09:08 AM
RE: Wire? - by rerathbun - 09-20-2016, 09:37 AM
RE: Wire? - by Schoenwulf - 09-20-2016, 11:23 AM
RE: Wire? - by plloyd1010 - 09-20-2016, 01:57 PM
RE: Wire? - by Schoenwulf - 09-20-2016, 02:29 PM
RE: Wire? - by leonard - 09-20-2016, 09:54 PM
RE: Wire? - by Schoenwulf - 09-20-2016, 11:21 PM
RE: Wire? - by Hugmenot - 09-21-2016, 12:28 AM
RE: Wire? - by Schoenwulf - 09-21-2016, 01:50 AM
RE: Wire? - by larry marak - 09-23-2016, 10:06 AM
RE: Wire? - by J6A - 10-25-2016, 01:29 PM
RE: Wire? - by larry marak - 10-26-2016, 05:18 AM
RE: Wire? - by Hugmenot - 10-26-2016, 11:44 PM
RE: Wire? - by otto - 10-27-2016, 06:03 AM
RE: Wire? - by Greyfox - 08-07-2017, 05:50 AM
RE: Wire? - by larry marak - 10-27-2016, 07:23 AM
RE: Wire? - by richvalle - 10-30-2016, 02:05 AM
RE: Wire? - by plloyd1010 - 10-30-2016, 07:25 AM
RE: Wire? - by J6A - 10-31-2016, 12:48 AM
RE: Wire? - by plloyd1010 - 10-31-2016, 03:36 AM
RE: Wire? - by richvalle - 10-31-2016, 04:18 AM
RE: Wire? - by plloyd1010 - 10-31-2016, 11:35 PM
RE: Wire? - by richvalle - 11-01-2016, 03:11 AM
RE: Wire? - by Hugmenot - 11-01-2016, 12:37 AM
RE: Wire? - by richvalle - 11-01-2016, 03:13 AM
RE: Wire? - by petermc - 08-05-2017, 10:23 AM
RE: Wire? - by Shad - 08-05-2017, 10:27 AM
RE: Wire? - by Poor Yorek - 08-05-2017, 10:34 AM
RE: Wire? - by Shad - 08-05-2017, 10:38 AM
RE: Wire? - by J6A - 08-05-2017, 12:06 PM
RE: Wire? - by Shad - 08-05-2017, 12:18 PM
RE: Wire? - by J6A - 08-05-2017, 12:36 PM

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