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Decapitation Rule (6.72)
10-14-2015, 09:03 AM,
#3
RE: Decapitation Rule (6.72)
(10-14-2015, 08:04 AM)Matt W Wrote: I don't think so.  The decapitation rule has an effect scenario wide and in most cases the leaders affected would not be in a position to "see" the senior leader anyhow.  The effect is a result of a failure of the overall command of the larger unit (regiment, battalion, whathaveyou) and the cessation of communications from the overall command, be it because they are dead, running away or captured.  Mind you I am using the fourth edition decapitation rule here.

For the third edition the three hex rule was in effect and you could consider it to be reflective of a line of sight concept but the same rule holds true when the terrain in the intervening hexes would block LOS at least as completely as night.  So I would still use the rule and, in fact, would almost demand it for the same reasons as I mention in defense of using it in the fourth edition rule.

In the end analysis, however, if it feels right do it.  PG is a very robust system which can endure all sorts of craziness in rules and still provide a very satisfying game.

That's kind of what I was thinking. I'm using 4th edition as well, and going back and replaying several scenarios that I have enjoyed in the past. The 3 hex rule is kind of where I was leaning, more so due to the night visibility effects. It seems that 4th edition has more cut and dry rules but still leave a bit of room for interpretation.   Thank you for your insight Matt.
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Messages In This Thread
Decapitation Rule (6.72) - by Coniglius - 10-14-2015, 07:43 AM
RE: Decapitation Rule (6.72) - by Matt W - 10-14-2015, 08:04 AM
RE: Decapitation Rule (6.72) - by Coniglius - 10-14-2015, 09:03 AM
RE: Decapitation Rule (6.72) - by Proff3RTR - 02-24-2016, 03:37 PM

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