RE: Liberation, the game that saved PG
Vince,
I expect we will see other such products from time to time but keep in mind Matt and I are primarily interested in real history. While this should be a fun, short (weeks long) project, I can't imagine SGW PG becoming my main gig and I don't see how the SGW PG line can really take off without another set of developers.
I believe the scenarios belong here as much as the other hypothetical scenarios already published., I accept they are not everyone's cup of tea but I don't know on which basis we would exclude them because they are PG products.
Yes, there is a lot of remaining real-life stuff to do and I suspect our queue will only become longer and longer as times goes on. We'll get more efficient but not enough when compared to the output of the growing group of designers.
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