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[Rules] Friendly fire mods
05-18-2015, 11:28 PM,
#1
Friendly fire mods
Finishing up BSS 28: Stalemate at St. Barthelemy an odd thing happened. A leader with the mortarman/artillerist skill activated a strike against one of my stacks. An adjacent SS stack was hit by friendly fire. The target hex was not in LOS of the firing mortars, the friendly fire hex was.
  • Would the +1 shift for the mortarman/artillerist skill apply to friendly fire incident? (Presumably the leader involved is not directing that fire.)
  • Would the -1 for firers having the target in LOS be applicable? (As in we are hitting our guy, better stop.)
We decided neither modifier should apply in that moment. We are also thinking that the -1 should apply in future games.
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
Friendly fire mods - by plloyd1010 - 05-18-2015, 11:28 PM
RE: Friendly fire mods - by Hugmenot - 05-19-2015, 12:20 AM
RE: Friendly fire mods - by plloyd1010 - 05-19-2015, 12:49 AM
RE: Friendly fire mods - by richvalle - 05-19-2015, 01:08 AM
RE: Friendly fire mods - by Poor Yorek - 03-26-2017, 06:56 AM

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