(03-13-2015, 01:05 AM)thomaso827 Wrote: First, light wood. Hindrance, can see through 1 but not 2 hexes. No problem. But if you are outside the first light woods hex, looking through an empty light woods hex at a unit in the next light woods hex, is it visible or not. That third hex is a second hex of light woods, so while not being able to see through it, can we see it?
I understan your LOS to be Clear(w/onserver)-Lt.Woods-Lt.Woods(w/target). The units can see each other.
(03-13-2015, 01:05 AM)thomaso827 Wrote: Second, when two or more boards are in play, there is an overlap, and this can mean that the hex content changes depending on which board is on top of the overlap. As I place boards physically on top of each other so that joint hex is the same size as all the others, and keeping with the rules of hex terrain being whatever is covering at least 1/4 of the hex, what happens in something where the board edge is rough terrain on one and open on the other? So far, I have used board number priority, the bigger board number is on top. In one of the Pusan Perimeter games, this was a consideration for one of the rare face-to-face games I have played and we rolled for it.
Firstly we don't overlap, like you do. The hexes are squashed anyway, squashing them more makes little difference to us. Anyway we default to rule 8.24 first (8.23 in the 3rd Edition). If there is a combination of incomparable terrain, we deal with it in the following hierarchy (descending) Town-Hill-Field-Woods-Lt.Woods-Clear. Thus if a hex could be woods or field, we assume the farmers cleared and planted it, making it a field.