RE: The Tedium of Assualts
I think the "tedium" comes from the game scale. We're talking platoons here, not squads, and a 15 minute period and a relatively big hex. It did take time to clear those out, assuming morale doesn't break, especially with closely matched forces. Heck, Stalingrad was lots and lots of that. I'm saying this mostly in jest, and you could always find an assault hex and then break it down to an ASL game. You might well find that, on a similar scale (i.e., 2 platoons vs. 2 platoons) that the elapsed time in ASL (although it has a variable time scale) might be very similar. However, the individual squads you maneuver in ASL are abstracted in PG.
I agree the maneuver scenarios are more interesting, and I accept that the assault scenarios are what they are.
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