RE: The Tedium of Assualts
I find urban assaults more interesting when the attacker is pressed for time and must take risks, especially if the defender has options to reinforce assaults or counterattack.
I find urban assaults to be somewhat tedious if the attacker can systematically eliminate the defender while being cautious. I believe it's not the assaults themselves in this case but the lack of meaningful decisions.
I played two scenarios yesterday (one rural assault, one urban assault). The first one was very interesting because I had to make hard choices as to how I would divide my troops and then how to bring in reinforcements in an isolated part of the map when a group was not able to take its objective. The defender had to make small but critical decisions of when to move troops to protect the towns and whether to counterattack (attacker step losses counted as a victory condition).
I have yet to complete the second scenario but so far, I am not enjoying it as much as the first scenario. It's been a series of assaults and the time-pressure element has not yet entered into the equation (the attacker has made good progress). It will be more fun if the attacker suddenly needs to press forward but I am not sure this will happen in this one.
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