RE: The Tedium of Assualts
Which assault rules did you play with v3 or v4? With v3 on average about 4-6 turns to clear a hex, v4 many went over 10 turns, few below 4. IMO, v3 can be tedious as you stated, v4 is down right dull.
To answer your question directly, it is in the statistical probability getting enough higher factor units into the hex and then rolling the proper result. Someone better at math can give the details, but I know that it takes a lot to render an entire platoon or company destroyed. It is something that should take some time, but not forever(in game time) to do.
I have never found the right balance and there will always be outliers. Just one past game, a 30+ assault failed to kill the enemy unit and in turn the defenders were able to demoralized the entire stack. Not much you can do as it is statistical probable, but highly unlikely. I chalked it up to the nature of the game.
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