Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quick LOS question
01-14-2015, 04:25 AM, (This post was last modified: 01-14-2015, 04:27 AM by Poor Yorek.)
#8
RE: Quick LOS question
(01-14-2015, 12:46 AM)jux Wrote: Sorry, the last question was actually about elevation, not light woods.

Jux,

My segue with Light Woods was merely to illustrate the difference between LT that does block LOS (woods) and that which does not (elevation lines). So it was to the point or, at least, was meant to be.

The quick reply is that your drawing is not to appropriate scale. The elevation changes are 20-m over a distance of 200-m; are thus much more gentle than your drawing; and do not of themselves block LoS. Further, the Rules or TEC somewhere says that elevation lines are not "sudden" changes in elevation (there are some rules for "steep slopes" in Cassino and SoI I believe). So, in any case, a unit can spot from lower/higher elevation to higher/lower if (a) within three hexes or (b) a spotted marker is on the target in either case as long as LoS is not blocked.

As as example, I'm looking out a 2nd floor office window and could see someone across a quad somewhat far back on the roof of a 4-story building.

PY
Reply


Messages In This Thread
Quick LOS question - by jux - 01-08-2015, 11:48 PM
RE: Quick LOS question - by Poor Yorek - 01-12-2015, 12:13 PM
RE: Quick LOS question - by jux - 01-12-2015, 06:46 PM
RE: Quick LOS question - by jux - 01-13-2015, 07:24 AM
RE: Quick LOS question - by Poor Yorek - 01-13-2015, 08:10 AM
RE: Quick LOS question - by jux - 01-14-2015, 12:46 AM
RE: Quick LOS question - by Poor Yorek - 01-14-2015, 04:25 AM
RE: Quick LOS question - by Hugmenot - 01-14-2015, 04:19 AM
RE: Quick LOS question - by Poor Yorek - 01-14-2015, 04:34 AM
RE: Quick LOS question - by Hugmenot - 01-14-2015, 08:23 AM
RE: Quick LOS question - by Poor Yorek - 01-14-2015, 08:41 AM
RE: Quick LOS question - by jux - 01-15-2015, 12:59 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)