07-17-2014, 06:03 AM,
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: Japenese SER units
(07-13-2014, 02:56 PM)joe_oppenheimer Wrote: They don't do any construction functions in the game.
You might give them something to do like clear wrecks, fill in AT ditches, clear wire, and clear ruins/rubble. Maybe even create AT ditches, make rubble or roadblocks with a procedure like clearing minefields.
(07-13-2014, 08:03 PM)vince hughes Wrote: Imported labor always seems such a good idea at the time you see.
Make them subject to surrender, at least when disrupted or demoralized. ("Hey, the boss is down! FAC!")
... More and more, people around the world are coming to realize that the world is flat!
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07-17-2014, 07:54 AM,
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RE: Japenese SER units
Most importantly, unless a further expansion has stated otherwise, SER units count as Japanese INF units for purposes of assault for the (+1) assault modifier; love them or hate them they are at least no worse, if not better than many "early war" Soviet INF. Many a time has a lowly SER unit stood up and succeeded ( before being eliminated) in showing up even the elite SNLF troops in some of the 'Guadalcanal' scenarios I've played out.
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07-17-2014, 08:09 AM,
(This post was last modified: 07-17-2014, 08:09 AM by nicky_longbranch.)
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RE: Japenese SER units
(07-17-2014, 06:03 AM)plloyd1010 Wrote: (07-13-2014, 02:56 PM)joe_oppenheimer Wrote: They don't do any construction functions in the game.
You might give them something to do like clear wrecks, fill in AT ditches, clear wire, and clear ruins/rubble. Maybe even create AT ditches, make rubble or roadblocks with a procedure like clearing minefields.
(07-13-2014, 08:03 PM)vince hughes Wrote: Imported labor always seems such a good idea at the time you see.
Make them subject to surrender, at least when disrupted or demoralized. ("Hey, the boss is down! FAC!")
That sounds great!!!
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07-17-2014, 08:40 AM,
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RE: Japenese SER units
(07-17-2014, 08:33 AM)larry marak Wrote: Using SER as non combat trained engineers would make a good house rule. Maybe we could finally come up with a rule for building entrenchments. I don't know if entrenchment construction rules were in the first edition of the rules (which I believe were only distributed at the game's convention debut), but my original PG game as a UC side for entrenchment counters, indicating that construction was part of the original rules
I agree, the should not receive the plus one. also does anyone have any house rules for engineers building bridges, cutting down forest, repairing vehicles?
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