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Rules question: Mire
03-25-2014, 11:08 AM,
#11
RE: Rules question: Mire
Well that answers everything and touches on the gaps that I hit in PzG Modern. Much more comprehensive. Thanks, I will use these rules to replace the Mire rules I am currently using in 16.6.
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04-27-2014, 12:55 AM,
#12
RE: Rules question: Mire
OK a follow up detailed situation on miring:
1. unit moves from an orchard hex into a marsh hex containing a road. It entered from a non-road hexside.
2. Per earlier discussion, I rolled to mire since the surrounding terrain was marsh before reaching the road... and the unit mired.
3. After 3 marker removals I rolled for mire recovery and it mired again. Since the vehicle is on a marsh/road hex did it have to roll again? My assumption is YES since it did not technically/successfully unmire yet to start road movement.
Does that sound right to you? - just looking for confirmation
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04-27-2014, 06:18 PM,
#13
RE: Rules question: Mire
Sounds right to me AD as it has not 'unmired' itself anyway.
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