Yea Tony. I'm a big SP:WaW fan too. I thought about swiping graphics out of the encyclopedia for these counters.
Scaling would be iffy in some areas. PzI, L3, R-1 tanks would be very small on these counters, late war "long gun" tanks or multi-turreted monster tanks would likely be too big. Either way, I view this as an academic exercise. I don't have the time to redo the PG arsenal. (I don't want to spend my vacation time to do it either.)
... More and more, people around the world are coming to realize that the world is flat!
(03-06-2014, 01:49 AM)plloyd1010 Wrote: I don't have the time to redo the PG arsenal. (I don't want to spend my vacation time to do it either.)
You're assuming that the PGHQ Special Operations Directorate (under the command of PGHQ 2LT Hughes) doesn't abduct and hold you against delivery of the required documents!
(03-06-2014, 01:49 AM)plloyd1010 Wrote: Scaling would be iffy in some areas. PzI, L3, R-1 tanks would be very small on these counters, late war "long gun" tanks or multi-turreted monster tanks would likely be too big.
(03-05-2014, 10:26 AM)plloyd1010 Wrote: That's an easy one Allen. The shadow is only a single object in the original file.
I think without the shadow, the vehicle image and armor factor should be lowered a little. I think it looks better with a shadow though. Without the shadow, the tank looks like it is floating in space.
I would agree to lowering the graphic with the removal of the shadows. I am more of a minimalist with the graphics, good detail is best and you have that with the tank graphic.
I found an interesting example of the scaling problem on Tanks Encyclopedia.
You all recognize the Maus. That little splotch by the bogies is a Polish TKS. It reminds me of a rhetorical question a friend often posed in naval games, "How may 50 cal bullets would it take to sink the Yamato?"
... More and more, people around the world are coming to realize that the world is flat!