02-16-2014, 05:08 AM,
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RE: This folder is dead because...
I know I'd play IA a hell of a lot more if the OBA pre-plotting didn't put me off to what look like some really awesome scenarios!
2,500 years ago people worshiped cats. The cats have never forgotten this!
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02-16-2014, 09:15 AM,
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Shad
General of the Army
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Posts: 2,249
Threads: 293
Joined: May 2012
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RE: This folder is dead because...
(02-16-2014, 05:06 AM)campsawyer Wrote: but it maybe time for you to build and "Open Source" community of developers for PG, IA and MG HQ's. I know there are capable people on the site willing to dive in to the code, if there can be some structured process for you farm out development.
It's already Open Source in the sense that the entire codebase is hosted on BitBucket and I could grant you repo access credentials in about 4 seconds.
The problem I've run into thrice now, is that I am the only one foolish enough to program a website about PG rather than simply enjoy playing PG. (except for rerathbun, he's as hardcore in support as I am, handling 99% of the game data stuff now)
...came for the cardboard, stayed for the camaraderie...
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02-16-2014, 03:33 PM,
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RE: This folder is dead because...
i havent even seen IA in australia. isnt there only one boxed game out at the moment with another on the way?
i will get into it when we have a western front game for IA
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02-16-2014, 10:56 PM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: This folder is dead because...
(02-16-2014, 09:15 AM)Shad Wrote: (02-16-2014, 05:06 AM)campsawyer Wrote: but it maybe time for you to build and "Open Source" community of developers for PG, IA and MG HQ's. I know there are capable people on the site willing to dive in to the code, if there can be some structured process for you farm out development.
It's already Open Source in the sense that the entire codebase is hosted on BitBucket and I could grant you repo access credentials in about 4 seconds.
The problem I've run into thrice now, is that I am the only one foolish enough to program a website about PG rather than simply enjoy playing PG. (except for rerathbun, he's as hardcore in support as I am, handling 99% of the game data stuff now)
Shad,
My comments are not necessarily about the code is self, but more to cultivate more support for the site. I believe you have brought PG-HQ to a critical point, but you alone cannot support the coding of all the functionality that you would like to have in there, never mind adding other sights. But I believe the main strength of this sight is getting more people to play more scenarios through the postings of plays and AAR's. Going beyond that is going to require you to have a community of site developers for you to manage. Don't get me worry, you do great work, but your time is limit, very limited as seen from the past 3-4 months. So my words of advice it to try to cultivate other coders that maybe willing to help, and I know there are a few onboard, that maybe willing to take up the cause of coding the site and others.
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