Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Rules] Transported units and stacking
02-07-2014, 01:05 AM,
#11
RE: Transported units and stacking
(02-06-2014, 11:52 PM)campsawyer Wrote: You can have 3 combat units plus 3 loaded transports in the same hex.

because ... ? Are you saying APL clarified this (specifically the language of 5.6) or are you giving a personal opinion as definitive?

Its one thing to say 'I think or submit that such and such is the case because of x, y, and z," it is another to say "such and such is the case." I find this lack of distinction the most frustrating thing about rule debates (and why I posted an alternative pov to my first post) and why I agree with Shad regarding citation, whether of rules or a "private communication" from APL.

I'm not saying, Alan, that you are wrong; I'm simply suggesting that the rules language is not unambiguous. If a loaded transport is to be counted the same as an unloaded transport for the purposes of stacking, why did Rule 5.6 not simply say: "once loaded, the transport and everything it carries is treated as a single entity for movement and combat purposes whilst still stacking as a transport?" Or words to that effect - to paraphrase Richard Rich.
Reply
02-07-2014, 01:21 AM,
#12
RE: Transported units and stacking
(02-06-2014, 11:49 PM)Poor Yorek Wrote: Has there been an official clarification on whether the 5.6 meaning of "one unit" is to be taken formally (my first reply) or in a more general sense as I'm considering here?

(02-07-2014, 01:05 AM)Poor Yorek Wrote: I'm simply suggesting that the rules language is not unambiguous.

I don't understand the second half of what your two possible interpretations are. You posted the rule and it appears clear to me - WB, myself, CS, and your first reply ("PY1") are in agreement on this.

Could you please explain PY2 in detail?
...came for the cardboard, stayed for the camaraderie...
Reply
02-07-2014, 01:27 AM,
#13
RE: Transported units and stacking
when units are loaded on transports they are transports units for all purposes.
Reply
02-07-2014, 04:04 AM, (This post was last modified: 02-07-2014, 04:04 AM by otto.)
#14
RE: Transported units and stacking
Time to saturate your overloaded hexes with artillery fire!!!
Reply
02-07-2014, 04:36 AM,
#15
RE: Transported units and stacking
My gunners are already drooling at the thought of such targets!

Game on!!!
2,500 years ago people worshiped cats. The cats have never forgotten this!
Reply
02-07-2014, 05:04 AM,
#16
RE: Transported units and stacking
(02-07-2014, 01:27 AM)campsawyer Wrote: when units are loaded on transports they are transports units for all purposes.

This quotes Rule ? This statement is simply more assertion with no engagement of the issue or citation of authority.

Quote:You posted the rule and it appears clear to me - WB, myself, CS, and your first reply ("PY1") are in agreement on this.

Shad, well, firstly, as I gather, Alan agrees with PY2, not PY1.

Firstly, let me reiterate Rule 5.6: A single good-order transport unit may transport one weapon or personnel unit (except cavalry), PLUS up to three leaders. Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes. emphases mine.

My concern arises from the meaning of "unit." Unit has a defined, specific meaning in PG and, thus, the generic synonym of unit = composite or single entity become potentially ambiguous. Further, the rule seems to imply a change in status "once loaded ..." and groups together stacking, movement, and combat.

So PY1 took the position that a loaded transport ceases to stack like a transport and becomes a "unit" in the formal sense and subject to the no more than three combat "units" in a hex restriction, Rule 4.1. Put succinctly, PY1 argued that the language of 5.6 converts a loaded transport into a countable combat unit for the sake of stacking.

PY2 is Alan's (CS's) position, namely that a loaded transport "remains" a transport for stacking purposes (and one I have no problem with other than whether there is a definitive source of clarification - another Rule or APL clarification - outside of Alan's assertion to the fact): that the language of 5.6 was not intended to change a loaded transport's stacking status and, hence, loaded transports "count as transports" vis-a-vis Rule 4.1

Examples:

PY2 would allow in a hex:
3xINF + 3xM3(loaded)

PY1 would not.

PY1 and PY2 both would allow:
2xINF + 1xM3(loaded) + 3M3(unloaded) or

as the PY1 interpretation is that the loaded M3 now counts as a "unit" for stacking.

Again, please understand gentle readers, I am not asserting that PY1 is "right" and PY2 or Alan is "wrong" or even that PY1 is "better" than PY2. I'm simply saying that assertions based on "because I said so ..." are next to meaningless. One either makes a case for one interpretation being better than another based on other rules or definitions and consistency (by citation) or appeals to a definitive reply from APL. What I wanted to raise here was the fact that I believe there is an ambiguity in how 5.6 was written and, thus, hoped that someone might have had previous recourse to APL.

I would wish that APL, in writing its Rules, would use certain vocabulary that it has reserved for a technical, game sense only for that purpose and find alternative language for expressing more generic issues or concepts that are related (a similar issue has arisen with whether leaders are "units" if I'm not mistaken, although I can't specifically cite where/when or recall the specific context).

Hope this clarifies.

PY
Reply
02-07-2014, 05:46 AM, (This post was last modified: 02-07-2014, 05:47 AM by vince hughes.)
#17
RE: Transported units and stacking
Rule 5.6 states :

5.6 Transport

A single good-order transport unit may transport one weapon or personnel unit (except cavalry), PLUS up to three leaders. Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes. They all move together as one. When loading or unloading, the transport and everything being loaded or unloaded must be in the same hex. Disrupted and demoralized transports cannot load or transport units.


As the rule is specifically in the 'transports' paragraph and it says "One transport UNIT" may transport blah blah. It then all "counts as one unit". I use the interpretation that the counting as "one unit" it alludes to is a transport unit as it neither specifies TRANSPORT unit or COMBAT unit.

Shame this clarification never raised its head before as literally everybody I have played has interpreted it the same ? We could have added that one into the 4th ed.
Reply
02-07-2014, 06:20 AM,
#18
RE: Transported units and stacking
well, for definitive answer, back when I play Doug M., he stacked his units up this way to get on the board. I just didnt have the visibiliy to hit him with the OBA. To bad.
Reply
02-07-2014, 07:02 AM,
#19
RE: Transported units and stacking
I've been playing PG since 2001. I've always understood the phrase "Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes," to mean transported units effectively cease to exist until they either die (and create VP if applicable), or unload and re-assume counter form.

Added vulnerability is generally the going rate for using combat taxis.

Just my 2ยข
2,500 years ago people worshiped cats. The cats have never forgotten this!
Reply
02-07-2014, 10:31 AM,
#20
RE: Transported units and stacking
Further information reConfusedtacking count for loaded transports comes from the July 2009 Unofficial Players Guide for PG 3rd ed.This document was updated around every 4-6 months before the advent of PGHQ and its annotated rules.

Answers and rules clarifications were only added to this document once AP's current 'developer' had been consulted. Therefore the answermay be from Doug McNair, MB or whichever 'guru' was in situ at the time. It says

"STACKING"

"4.1 You CAN (their caps not mine) have 3 loaded transport/APC and 3 combat units all in one hex. The penalty for forced unloading (5.66) that results in over stacking is elimination of the over stacked units, chosen by opponent at end of turn"
Reply


Forum Jump:


Users browsing this thread: