02-06-2014, 08:53 PM,
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qwirz
Recruit
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Posts: 9
Threads: 4
Joined: Feb 2014
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Transported units and stacking
Hi all!
New to the game, reading the 3rd ed rules I'm now on section 4.0.
Perhaps this is a question will be answered later in the rules but I need to know this in order not to forget it after.
Do transported combat unit count regard the Three Combat units stacking limit?
Or there can be Three fully loaded transporters plus three combats in a hex?
Thanks
And sorry if the question was already been answered but I have still to know well this amazing site!
Ruben
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02-06-2014, 09:32 PM,
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RE: Transported units and stacking
(02-06-2014, 08:53 PM)qwirz Wrote: Hi all!
New to the game, reading the 3rd ed rules I'm now on section 4.0.
Perhaps this is a question will be answered later in the rules but I need to know this in order not to forget it after.
Do transported combat unit count regard the Three Combat units stacking limit?
Or there can be Three fully loaded transporters plus three combats in a hex?
Thanks
And sorry if the question was already been answered but I have still to know well this amazing site!
Ruben
Ruben,
Welcome
Simple answer is yes. You can have three combat units plus three loaded transports and plus three leader per transport plus any number of leaders on foot.
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02-06-2014, 09:36 PM,
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Shad
General of the Army
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Posts: 2,249
Threads: 293
Joined: May 2012
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RE: Transported units and stacking
(02-06-2014, 08:53 PM)qwirz Wrote: Or there can be Three fully loaded transporters plus three combats in a hex?
This is correct.
It took me a while to find though. The allowance is hidden in the middle of Rule 4.3:
Quote:They are combat units, but they stack as transports, meaning up to three APCs and/or unarmed transports (plus loaded units) may stack in a hex with up to three friendly non-APC combat units.
So the maximum number of friendlies you can have in a hex is: - 3 combat units +
- 3 transports +
- 3 more units being transported +
- unlimited leaders
Beware of bad things happening when a unit is forced to unload into an already maxed-out stack due to combat.
...came for the cardboard, stayed for the camaraderie...
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02-06-2014, 09:37 PM,
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RE: Transported units and stacking
(02-06-2014, 09:36 PM)Shad Wrote: (02-06-2014, 08:53 PM)qwirz Wrote: Or there can be Three fully loaded transporters plus three combats in a hex?
This is correct.
It took me a while to find though. The allowance is hidden in the middle of Rule 4.3:
Quote:They are combat units, but they stack as transports, meaning up to three APCs and/or unarmed transports (plus loaded units) may stack in a hex with up to three friendly non-APC combat units.
So the maximum number of friendlies you can have in a hex is:- 3 combat units +
- 3 transports +
- 3 more units being transported +
- unlimited leaders
Beware of bad things happening when a unit is forced to unload into an already maxed-out stack due to combat.
I just said that
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02-06-2014, 11:12 PM,
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qwirz
Recruit
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Posts: 9
Threads: 4
Joined: Feb 2014
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RE: Transported units and stacking
It looks we will have crowded hexes!
Thanks both of you!
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02-06-2014, 11:26 PM,
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: Transported units and stacking
(02-06-2014, 11:12 PM)qwirz Wrote: It looks we will have crowded hexes!
Thanks both of you!
Sed contra :
5.6 Transport
A single good-order transport unit may transport one weapon or personnel unit (except cavalry), PLUS up to three leaders. Once loaded, the transport unit and everything it carries count as one unit for stacking, movement and combat purposes.
Thus, one may either have in a hex:
(i) three loaded transports, or
(ii) three unloaded units and three unloaded transports
(iii) combinations that do not exceed the hex limit of 3 unloaded transports + 3 "countable" units; e.g. one loaded transport; two unloaded units; three unloaded transports.
Case (iii) would be bad should the loaded transport be D/DD'd - the hex would be overloaded vis-a-vis transports and one would be eliminated.
And let loose the Dogs of War
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