06-18-2012, 09:14 AM,
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broadsword
Recruit
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Posts: 43
Threads: 10
Joined: Jun 2012
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PG Campaigns & Commanders - Played them? Like them?
Avalanche has offered an operational level for adding another dimension to PG with its campaigns for Cassino '44, and the Campaigns & Commanders supplement books War in the East (Vol. 1) and The King's Officers (Vol. 2).
Have you tried any of these campaigns? Why or why not?
Have you tried using any of the Leader Character rules in them?
How have you liked/disliked them?
[I have The King's Officers, and I find its "War in the Hedgerows: Operation Epsom" campaign really adds a lot to PG Beyond Normandy. For one thing, the play seems far more fluid and less "canned" than the original game scenarios. And this is just the ticket for those who hate PGBN because the scenarios seem so impossible for the British player. The OOBs and setups are plausibly historical, yet there's really a feeling that anything can happen. Leader characters are fun because I start caring about the individual counters and how they perform. Plus, a truly heroic skilled leader can turn the tide at a critical spot in a battle. Finally, the supplement book contains special rules that bring PGBN into the 3rd Edition era and clarify/simplify some of the ones that PGBN shipped with. One example: There's no more formation morale rules, just one level for the entire side.]
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06-18-2012, 10:18 AM,
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broadsword
Recruit
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Posts: 43
Threads: 10
Joined: Jun 2012
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RE: PG Campaigns & Commanders - Played them? Like them?
I think the rules suggest a limit of 3 Leader Characters per side, per battle.
Here's an example of how a Leader Character in a current game of mine, and how it can make play interesting, stimulate the imagination, etc.:
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More British heavy artillery falls ahead of the advance. The retreated 2nd Platoon/2nd Company gets hit just as they reach their new fallback the E-W highway. They’re wiped out. Now 14 German steps lost to the British 5.
But Ostfr. Klaus MULLER (leader character), who was guiding the grenadiers to their new positions, survives. [This is due only to his “Nine Lives” skill attribute, which turns a fatal 2 on the leader elimination dieroll into a survival result of 3.] But Muller is disrupted. His stunned and deafened state cost him 2 Leader Points on his service record.
[Which suggests that Muller’s superiors would have thought better of him if he’d died in the bombardment. Unfair to Muller, but perhaps it looks suspicious for him to have survived in such a deadly situation. “Instead of showing an example of courage for his troops, Muller probably dived into a hole when the first shell landed,” muttered one Nazi at HQ, a decorated Ostfront veteran.]
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06-18-2012, 11:10 AM,
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RE: PG Campaigns & Commanders - Played them? Like them?
I'll be inserting an LC per side into many of the Eastern Front and France 40 scenarios I'll be playing in coming months. I'll only let a given LC play in scenarios involving the division in which he first made an appearance. That way, when I get around to Kursk, Bulge, and Elsenborn, I'll have some seasoned LCs to add to those scenarios, and by the time I get to Road to Berlin and the Invasion of Germany I should have a few high-ranking LCs who could do a lot of good in desperate situations.
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