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7.33 Combining Fire
07-17-2013, 02:03 AM,
#21
RE: 7.33 Combining Fire
To do that the CAPT & LT would need to switch places first. If you don't either the StugIII in 313 is left out, or the INF & HMG in 512 are left out.
... More and more, people around the world are coming to realize that the world is flat! Winking
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07-17-2013, 02:52 AM, (This post was last modified: 07-17-2013, 02:59 AM by Michael Murphy.)
#22
RE: 7.33 Combining Fire
That was my whole point. You could also leave the leaders in place and swap the HMG with the StugIII in 0313. That too would allow you to activate everybody in one swell foop.

Given that the units pictured will project maximum firepower, you can bet that I'll roll a seven and the French will easily pass their morale checks. You might want to consider avoiding this kind of embarassment by giving some of those units movement orders. Or shoot with some and assault with others (and hope to roll better than a one). The French, of course, will roll a six against the attacker. F*cking dice!
2,500 years ago people worshiped cats. The cats have never forgotten this!
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07-17-2013, 03:53 AM,
#23
RE: 7.33 Combining Fire
You almost had made me believe you just finished a scenario against Vince until I remembered he only plays the Axis nations.

Two weeks ago against Matt, I finally had the advantage against Matt's troops in two assaults, 24-13 and 30-9 or something like that, and ended rolling "1" both times while my troops suffered. We tend to just laugh it off because we regularly play together and Lady Luck is very indecisive on which alliance she favors on any given day.
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07-17-2013, 03:58 AM,
#24
RE: 7.33 Combining Fire
It's just the way that the dice roll against me, nothing more.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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07-17-2013, 06:21 AM,
#25
RE: 7.33 Combining Fire
(07-17-2013, 03:53 AM)Hugmenot Wrote: You almost had made me believe you just finished a scenario against Vince until I remembered he only plays the Axis nations.

LOL - The psychological war and dice rolling legends continues to have its effects on my string of opponents !

Its a great skill you know, installing those kind of beliefs into PG opponents Big Grin
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07-17-2013, 06:28 AM,
#26
RE: 7.33 Combining Fire
(07-17-2013, 06:21 AM)vince hughes Wrote:
(07-17-2013, 03:53 AM)Hugmenot Wrote: You almost had made me believe you just finished a scenario against Vince until I remembered he only plays the Axis nations.

LOL - The psychological war and dice rolling legends continues to have its effects on my string of opponents !

Its a great skill you know, installing those kind of beliefs into PG opponents Big Grin

Until you lose the game, win the game and then it ends in a draw Wink
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07-17-2013, 07:28 AM,
#27
RE: 7.33 Combining Fire
(07-17-2013, 06:21 AM)vince hughes Wrote: LOL - The psychological war and dice rolling legends continues to have its effects on my string of opponents !

Its a great skill you know, installing those kind of beliefs into PG opponents Big Grin
It's OK, I will use my lucky dice next time!

And not consume 2 margaritas with 3-4 oz of tequila just before the game.... I better not forget that one.
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07-17-2013, 05:11 PM,
#28
RE: 7.33 Combining Fire
(07-17-2013, 07:28 AM)Hugmenot Wrote: It's OK, I will use my lucky dice next time!

And not consume 2 margaritas with 3-4 oz of tequila just before the game.... I better not forget that one.

Don't worry too much about the booze, most of my regulars have heard me supping a few relevant beers during a game many a time. For example, against Alan the other day as the Slovaks, I was on Staropramen, a Czech Beer (couldn't find a Slovak one locally).

When I'm the Mountain troops, I might go a German Weiss Bier etc, for the Wehrmacht scenarios it could be any German Bier .... You get the picture anyway Smile
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07-17-2013, 10:44 PM,
#29
RE: 7.33 Combining Fire
I think I will follow your example once the Belgium OOB is added to the mix.
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