06-04-2013, 09:48 PM,
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RE: Saipan 1944
(06-04-2013, 02:48 PM)JayTownsend Wrote: One more pic of the same tank!
I prefer the first picture - the one with the centaur. Is there a counter for that!
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06-07-2013, 10:19 AM,
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atsgamer
Recruit
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Posts: 2
Threads: 0
Joined: May 2013
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RE: Saipan 1944
I am playing scenario 1. I am a newbie. Played a couple of scenarios from Airborne IE and now going for something bigger. I am wondering, from a strategic standpoint, how the Japanese can deal with the LTVs. It seems very difficult to destroy an AFV with direct fire (which makes sense) and the Japanese don't have a ton of AT fire weapons. The LTVs also appear capable of advancing inland, is that right? Any thoughts for the Japanese side? Arty? Assault? Thanks!
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06-07-2013, 12:48 PM,
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atsgamer
Recruit
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Posts: 2
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Joined: May 2013
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RE: Saipan 1944
Thanks for the advice. This is a beautiful game and I am really enjoying the system. Great design Jay! Love the maps too.
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06-08-2013, 10:05 PM,
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Diocletian
Sergeant First Class
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Posts: 16
Threads: 2
Joined: May 2012
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RE: Saipan 1944
The Pacific War has caught my interest in recent months. I have been playing Guadalcanal and Jungle Fighting in the last few months and really like them. I also made up some custom scenarios for Burma in 1942 based on some books I have on that campaign. I am also saving up for Saipan 1944. Looking forward to when Tinian 1944 and Guam 1941 & 1944 come out.
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06-23-2013, 03:18 AM,
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JayTownsend
Colonel
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Posts: 1,862
Threads: 193
Joined: May 2012
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RE: Saipan 1944
I noticed that most of the one or two map scenarios get played a lot in Saipan and that was the idea to have many fast playing scenarios but the only two scenarios with only four maps to my surprise haven’t been played yet?
Both scenarios: #10 Tanks in the Jungle and #39 Desperation have lot of Japanese movement potential. Scenario 10 is loaded with Japanese tanks, 9 counters and Scenarios 39 the Japanese rush Army & Marine positions in the dark, so I thought both would get played a lot more, as they were a blast to play while testing them. But I understand they might take an hour or so longer than the shorter one or two map scenarios.
On some of the larger size scenarios, but with only two maps, I get comments on how gamers enjoy them, especially scenarios: 1, 2 and 7. The first two are the initial US amphibious landings and are very tense and #7 is smaller attempt than scenario 10 to push the US off the Island, including a Japanese amphibious tank unit that in many case cuts through the swamp/marsh where other vehicles can’t go. Another one I am surprise has not been played a lot in #15 the Japanese end around Counter Landing. This one is hard on the Japanese but fun to play at least once.
But overall the smaller scenarios seem to get more attention.
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