05-19-2013, 07:49 PM,
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warstudent
Recruit
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Posts: 81
Threads: 14
Joined: Oct 2012
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RE: Modern War
I would like to know what the similarities and differences are between Panzer Grenadier (Modern) and the base WWII Panzer Grenadier.
Eddie, I remember that Sands of War from GDW 1991 had rules for tanks that dealt with reactive armor, and whether the sights were thermal or IR. Because of stabilization controls I think you could move and shoot in the same turn. Also missiles were included.
And I suspect gamers would prefer site specific maps so that paper maps would be required instead of geomorphic maps. Still, once this hurtle was finally successfully crossed, we could have Brussles and Liege 1914, Barcelona 1938, Belgrade 1916 {?), Brest-Litovsk 1941, Stalingrad 1942, Kharkov 1943, Warsaw Rising, Berlin 45, Manilla 45, and Beirut 78.
Larry, this seems to be a no brainer for AP. All that's needed to print is a map. I guess nobody's submitted any city battles. In terms of rules additions I can only think of increased stacking limits and maybe a plus 1 shift for utilizing sewers.
best tactical level, 50m per hex wargaming map for urban combat is the 4 map Berlin maps for the Advanced Tobruk System/ Squads & Leaders done by Critical Hit).
Were the maps accurate to the actual terrain? I got turned off after ATS Dien Bien Phu. The map was WAY OFF scale wise to the real world counterpart.
warstudent aka Jim
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05-20-2013, 12:58 AM,
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larry marak
Recruit
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Posts: 1,343
Threads: 194
Joined: May 2012
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RE: Modern War
The Berlin maps are building by building.
Urban combat could well call for more detailed sniper rules. Visibility limited to within the hex only, or even undependable in same hex, which would allow a spotting defender to ambush a blind invader with no response possible, and sometimes even anihilation. Sewer movement is much over-rated, but subway movement could often be a factor. Attrition in room to room, house to house fighting could lead to changing the combat rules (and counter values) to reflect multiple step reductions. In high rise combat, such as Beirut 78 (the Arab Stalingrad)
you would require elevated sighting requirements.
The battles I listed are all out there to model. Achieving both the historical results and an enjoyable gaming process at the same time would be a challenge. The taking of the Brest Litovsk fortress in 1941 for instance took more than 3 weeks, fought over a limited area by follow-up Wehrmacht infantry and a small cadre of Russian soldiers who had no preparation for the battle, but were determined to hold out till the last bullet.
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