03-27-2013, 08:29 AM,
(This post was last modified: 03-27-2013, 11:41 AM by Shad.)
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Shad
General of the Army
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Posts: 2,249
Threads: 293
Joined: May 2012
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RE: Cold War PG!
(03-27-2013, 04:57 AM)JayTownsend Wrote: But it is so large, it might have to be multi products.
Build it like ASL this time. One countersheet base game with NK and SK forces. Each additional expansion adds a nationality and scenarios - US, CHN, El Salvador (seriously), etc.
Nothing costs more than $30, including the base game.
...came for the cardboard, stayed for the camaraderie...
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03-27-2013, 11:56 PM,
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Matt W
Lieutenant Colonel
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Posts: 1,037
Threads: 22
Joined: Jun 2012
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RE: Cold War PG!
For the small contingents we may be looking at Gold Club supplements, or that size countersheet for the bound supplement. I would expect that it is doable but the question really is the market for it. As a significant conflict during a period in which the weaponry was similar to WW II it is feasible for PG but the real question is its potential market.
Things going for it include a heavy American contingent and, strangely, current events. Things going against it include the very difficult terrain, the perceptions of a heavy slog (despite the first campaigns being almost exclusively wide ranging affairs from the initial NK attack to the breakout from Pusan and the invasion at Inchon through the invasion of NK and finally the PRC intervention there was plenty of movement) putting it in the WW I type of bucket, fascinating history but not much of a game. Finally after the mobile operations, it had a massive amount of artillery which can serve to make the game kinda slow.
I would focus it on the mobile operations with maybe a few scenarios of the later war grind for flavor and to show that M*A*S*H wasn't completely farcical in its depiction of mangled bodies. This will also limit the need for the UN contingents as they tended to show up in combat somewhat later in the war.
Two base games and a requirement for one of the American games (Saipan possibly). The first with NK and SK units covering the initial NK invasion through the Pusan fights and possibly including Inchon. A second game covering the invasion of the north and the PRC intervention containing PRC and American advanced weapons units, each with 40 or so scenarios, would seem to be about right. The use of a WW II based OB for the Americans for the first scenarios will probably work as the FEC units based in Japan were not top flight units. Where Inchon falls depends on the requirements of the advanced weaponry. I would expect, but am not sure, that there would be little to add to accommodate Inchon. As to sources I have Hoyt's books which cover the first stage of the war, through Inchon, and do get into small unit action descriptions. I don't have much more than that except for Halberstam's The Coldest Winter which is a good read but not so useful for the small unit actions.
Andrew;
How many Iron Curtain owners are there compared to, say, Elsenborn Ridge? That data used to be on the library (number of owners) but I don't see it anymore. This might give us an idea as to the potential market size.
No "minor" country left behind...
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