11-21-2012, 01:39 PM,
(This post was last modified: 11-22-2012, 02:56 AM by JayTownsend.)
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JayTownsend
Colonel
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Posts: 1,862
Threads: 193
Joined: May 2012
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Should Caves have Fire-First or not?
Between, Mike, John and myself I think we finally have the cave rules that make the most sense in Saipan, correcting the Guadalcanal cave rules. I really like them as written in Saipan. They are similar to entrenchments as stated but not exact as I never put the fire-first rule into them. My reasons were this, caves are already too strong and true all types of Engineer units (FLM, ENG & Satan) cancel the fire-first benefit out, also caves are limited to an enemy approach to only the opening of the cave, so in reality some units could find a cave before the unit occupying see their attacker, unless there is a unit in the same cave hex but not inside. Caves now only receive a -2 modifier but I would be interested in knowing if you guys agree with me on caves not have fire-first?
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11-21-2012, 05:19 PM,
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RE: Should Caves have Fire-First or not?
I think if you designed and playtested Saipan with caves not having first fire than that is how I will play it.
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